About Me

I'm Oliver, an engineering student and researcher interested in the space between hardware, software, design, and experimental systems. My work often starts with a practical problem: a lab instrument that needs to become smaller, a manufacturing process that needs to become cleaner, a control system that needs to be understood, or a website interaction that needs to feel more intuitive.

I like building things that make complex systems easier to see, use, and understand. That has lead me to projects ranging from UV-C LED-based mercury sensing, optical and mechanical prototyping, system identification, and automation design, to interactive web experiences with 3D models, visual storytelling, and playful user interfaces.

A lot of my process is shaped by prototyping. I move between sketches, CAD, simulations, circuits, code, testing, and presentation design because I care about both how something works and how clearly it communicates. I'm especially drawn to projects where engineering constraints become part of the creative direction, whether that means reducing size and power, designing around real manufacturing workflows, or making technical information feel more coherent.

My goal is to create systems that feel thoughtful from the inside out: technically grounded, visually clear, and useful in the real world.